DLC.png店主
Keeper
Keeper App.png
基础属性
Health Stat Icon 2.png 血量 HUD Coin Heart.pngHUD Coin Heart.png
Speed Stat Icon 2.png 移速 0.85
Range Stat Icon 2.png 射程 23.75
Tears Stat Icon 2.png 射速 28
Shot Speed Stat Icon 2.png 弹速 1.00
Damage Stat Icon 2.png 伤害 3.50(×120%
Luck Stat Icon 2.png 幸运 -2.00
Starting Item Icon 2.png 初始物品 HUD Bomb.png1
需要先解锁相关成就HUD Coin.png1
需要先解锁相关成就Collectible 349 Icon.png 木制硬币
需要先解锁相关成就Trinket 83 Icon.png 商店钥匙
特性 一次发射3颗眼泪
获得硬币会回复血量
所有掉落的心变为蓝苍蝇
需要先解锁相关成就解锁条件
Achievement keeper.png
店主 DLC.png

捐献1000枚硬币给贪婪机

→点击这里查看数据页面
有一些其他的词条可能与此词条重名或近似,请参阅店主 (消歧义)Disambig.png

店主Keeper)是以撒的结合:胎衣DLC中新添加的隐藏人物。解锁店主需要给贪婪机捐1000枚硬币。店主开局有1颗炸弹和三重眼泪(类似Collectible 2 Icon.png 内眼),此外还持有1枚硬币(击败Hush后解锁)、Trinket 83 Icon.png 商店钥匙(击败撒旦后解锁)和Collectible 349 Icon.png 木制硬币(击败以撒 (首领)后解锁)。

与其它人物不同,店主的血量即金钱。开局店主拥有两枚硬币血量,每次受到攻击会减少一枚,拾取硬币时恢复一枚。所有类型的心都会变成蓝苍蝇,店主不能拥有多于两枚硬币的血量(DLC+.png拥有Collectible 501 Icon.png 贪婪的喉咙可以增加店主的硬币血量上限)。当店主血量减少到只有一枚时(与恶魔交易、使用血量下降),任何提高生命值的道具都可以将其恢复为两枚硬币血量。

注意

  • 店主的生命以两枚硬币表示,受到攻击减少,拾取硬币回复至最多两枚。所有类型的心将转换为蓝苍蝇,转换比例如表格所示:
蓝苍蝇
Half Red Heart.png Blue Fly.png
20px Blue Fly.pngBlue Fly.png
20px Blue Fly.pngBlue Fly.pngBlue Fly.png
20px Blue Fly.pngBlue Fly.pngBlue Fly.pngBlue Fly.png
20px Blue Fly.pngBlue Fly.pngBlue Fly.pngBlue Fly.png
Eternal heart.png Blue Fly.pngBlue Fly.pngBlue Fly.pngBlue Fly.pngBlue Fly.png
  • 每当店主用一枚硬币治疗自己时,这枚硬币算作被消耗,不加入店主持有的硬币数中。
    • 用五分钱回复时会给予店主4枚硬币。
    • 用十分钱回复时会给予店主9枚硬币。
    • Card 24 Icon.png 方片2使用后可以为店主回复一颗血量,代价是1枚硬币。
    • Trinket 52 Icon.png 伪造硬币给店主回血的同时,还使店主硬币数加1。
  • 店主的硬币血量与红心相同,一层中受到伤害后会降低恶魔房开启率。
  • 如果店主只有一颗硬币血量时,使用Card 12 Icon.png XI-力量会给予店主另外一颗硬币血量,离开房间时也不会扣除。
  • 店主每次使用献血机时掉落1到2枚硬币。
  • 店主每次使用Collectible 135 Icon.png 献血袋时掉落0到1枚硬币。
  • 拾取Collectible 81 Icon.png 死猫会使得店主血量降为一枚硬币。
  • 持有Collectible 212 Icon.png 嗝屁猫的项圈时死亡会让店主以半颗魂心复活。
  • 店主开局时自带三重眼泪,但店主出生的道具池中并没有Collectible 2 Icon.png 内眼。也就是说,宝物房中仍有可能刷出内眼,拾取会使得店主一次射出6颗眼泪,射速进一步下降。

策略

  • 店主自身有两颗硬币血量的上限,所以射速高的怪物会对店主造成很大威胁;恶魔房中需要消耗两颗心的道具也会立刻杀死店主。所有的心都会变成蓝苍蝇,所以店主无法受到魂心抑或黑心的保护。
  • 如果店主持有Card 12 Icon.png XI-力量,是可以换取恶魔房中需要消耗两颗心的道具的。方法是在店主举起道具时马上使用XI-力量。
  • 用XI-力量和Trinket 56 Icon.png 犹大的舌头都可以在恶魔房中换取消耗两颗心的道具。但换后店主就只有一颗硬币血量了,被怪物打到一次就会死亡。
  • 清理房间后留几枚硬币不捡,以便将来店主受到伤害后回来补充血量。
  • 贪婪模式中,每一轮都会刷出新的硬币。这时留一些硬币不捡,可以使得店主在打怪途中随时补充血量。被究极贪婪打到时会掉落硬币,那么只要店主身上还有硬币,他就可以一直用受伤——捡钱的方法治疗自己。
  • 店主开局自带三重眼泪,射速很低;速度很快的怪物和怪物群都会对店主造成很大威胁。因此在楼层中尽早找到提高射速的物品(道具或者胶囊)对清理怪物大有裨益。另外增大眼泪碰撞体积的道具和饰品也不错,可以增加多颗眼泪打到怪物的几率。
  • 店主需要慎重进入诅咒房。走路进入会消耗一枚硬币血量,那么如果房间里没有硬币,自带的木质硬币也没有掷出硬币的话,店主就出不去了。
    • 诅咒房也可以“无伤进入”:在门边有一枚硬币(无论房间掉落还是木质硬币掷出),进入诅咒房受到伤害,马上出来吃掉硬币,在无敌时间还没有结束时再次进入诅咒房。
  • 负面效果的药丸会对店主造成很不好的影响(例如射速下降);所以尽量在拥有PHD的时候使用胶囊。
  • 不要马上使用Card 31 Icon.png 鬼牌:尽量在看到有加血量的道具后再拍,以便交易后出来可以立刻补齐硬币血量。
  • 合作模式宝宝可以用来骗献血机恶魔乞丐;店主一直拥有一颗完整的硬币血量,而宝宝也有一颗血量,每次重生时会补满。

道具

木制硬币

在用店主通过大教堂之后,店主将初始携带Collectible 349 Icon.png 木制硬币,使用后有几率给予店主一枚硬币。

  • 比较理想的做法是在进入新房间后再使用木制硬币,这样掉落的硬币可以在紧急情况时提供回血作用。
  • Collectible 63 Icon.png 蓄电池Collectible 116 Icon.png 9伏特Collectible 372 Icon.png 充电宝宝Collectible 356 Icon.png 车载电池可以进一步增加可能掉落的硬币的数量。拥有Collectible 156 Icon.png 修女服则可以在角色每次受伤时为木制硬币重新充能,使得店主具备了持久作战的可能性。

商店

在用店主通过阴间之后,店主将初始携带商店钥匙

The following shop items are particularly useful for Keeper:

有利道具

  • 被吞下的硬币 is very powerful as Keeper will always be able to heal himself after taking a hit. However, invincibility after taking damage does not last long enough to pick up the money without risk of death. This can also grant unlimited money, since this will sometimes drop a nickel or a dime.
    • If Keeper takes damage from entering a Curse Room, the coin will be dropped on the outside and can't be used to heal before leaving.
  • Collectible 429 Icon.png 店主的头 is very useful since enemies will drop coins when hit, which will help Keeper stay alive.
  • Collectible 227 Icon.png 小猪存钱罐 works differently with Keeper and doesn't drop coins every time he takes damage.
  • Collectible 223 Icon.png 纵火狂 is great with Keeper too, because now you can also heal yourself with all explosions. Combine this with a good bomb item like Collectible 40 Icon.png 神风特攻队, Collectible 52 Icon.png 婴儿博士, Collectible 168 Icon.png 史诗婴儿, Collectible 149 Icon.png 吐根 and you'll be almost immortal.
  • Since every heart is changed into flies, items that give extra Heart drops like Collectible 225 Icon.png 瘸子, Collectible 13 Icon.png 病毒, Collectible 219 Icon.png 旧绷带, Collectible 204 Icon.png 挎包, Bloody Penny Icon.png Bloody Penny, Collectible 393 Icon.png 蛇蝎之吻, Collectible 96 Icon.png 小查徳 or Collectible 98 Icon.png 圣髑 become great sources to generate flies. Having Collectible 248 Icon.png 虫群之心 also helps Keeper deal extra damage to enemies.
  • Collectible 313 Icon.png 神圣斗篷 allows Keeper to enter and leave Curse Rooms with less risk.
  • Flight is useful in general, and it also lets Keeper enter Curse Rooms with less risk.
  • Because of Keeper's slow rate of fire, any Tears Up items are a boon to him. His tears stat can be raised higher than the normal Inner Eye cap with enough Tears Up. This is because his low Tears stat is actually separate from his triple shot effect, allowing him to hit the standard Tears levels while having triple shots.
  • Collectible 81 Icon.png 死猫 and Collectible 11 Icon.png 1up! will allow Keeper to trade all of his health coins in devil deals, reviving him with 1 health coin for Dead Cat and 0 health coins and 1/2 soul heart for 1up. Keeper can later regain lost health coins with health up items.
  • Collectible 262 Icon.png 遗失书页2 will activate every time Keeper takes damage, making it an effective replacement to Collectible 328 Icon.png 底片's Collectible 35 Icon.png 死灵书 effect.
  • Collectible 2 Icon.png 内眼/Collectible 153 Icon.png 突变蜘蛛 cause Keeper's fire rate to drop considerably, but he shoots 6/7 tears in an arc, allowing for greater damage output.
  • 48x48px 盲目的愤怒 has good synergy with money-dropping items. Since coins need to complete its animation before you can collect it, the extra invincibility frames gives you a bigger window of opportunity to pick them up.
  • Collectible 218 Icon.png 胎盘 regeneration effect affects the health coins just like regular red hearts and will allow Keeper to regenerate 1 health coin every minute. As Keeper does not benefit from items that trigger at half a red heart, this item has no downsides.
  • 48x48px 血蛭 (道具)Collectible 45 Icon.png 美味的心可以治疗店主。
  • Collectible 395 Icon.png 科技X synergizes well with Keeper's triple shot.

不利道具

  • Health Ups are useless when Keeper has 2 health coins. However, if a Devil Room opens while the Boss Room item is a Health Up, the player can pay for a 1 Red Heart Devil Deal and then get the Health Up to get back to full health. A XI - Strength card can also be used to get back to two health coins, as the health bonus from the card is permanent for Keeper.
  • Devil Deals requiring 2 Red Hearts cannot be taken unless Keeper has a resurrection item, Card 43 Icon.png 信用卡,,Collectible 347 Icon.png 复视Card 12 Icon.png XI-力量Trinket 56 Icon.png 犹大的舌头.
  • Collectible 327 Icon.png 全家福Collectible 328 Icon.png 底片Collectible 122 Icon.png 巴比伦大淫妇 cannot be triggered by Keeper, since he can't have half a heart of health. An exception is after being revived by Guppy's Collar, which is presumably a bug.
  • Collectible 409 Icon.png 空容器对店主没有效果,因为店主的金币血量也被算作心之容器。
  • Collectible 108 Icon.png 圣饼 is actively harmful to Keeper, because it reduces his invincibility frames on hit to half-heart damage without halving the damage taken.
  • Collectible 413 Icon.png 圣灵受胎 will not provide Keeper with any familiars, as all heart pickups turn into flies.
  • Taking Collectible 230 Icon.png 亚巴顿 will instantly kill Keeper, since it takes away all red health and Keeper cannot make use of the Black Hearts given. Amusingly, it will spawn a lot of flies in the process.
  • Collectible 133 Icon.png 嗝屁猫的爪子 will remove a health coin and spawn 9 blue flies. Removing all health coins with Guppy's Paw will not kill Keeper immediately, but he will die upon picking up an item.
  • It is not recommended to take Collectible 144 Icon.png 乞丐朋友 or Collectible 385 Icon.png 笨笨 as they will pick up coins off the ground that could have been used as health.
  • Collectible 229 Icon.png 怪蛋的肺 will take a dangerously long time to charge.

可解锁成就

Achievement keeper now holds a penny.png
一分钱! DLC.png

店主击败Hush

Achievement rib of greed.png
贪婪的肋骨 DLC.png

店主击败究级贪婪

Achievement noose baby.png
吊绳宝宝 DLC.png

店主击败超级撒旦

Achievement keepers wooden nickel.png
木质硬币 DLC.png

店主击败以撒

Achievement wooden nickel.png
木质硬币 DLC.png

捐献30枚硬币给贪婪机

Achievement keeper now holds store key.png
商店钥匙 DLC.png

店主击败撒旦

Achievement store key.png
商店钥匙 DLC.png

捐献666枚硬币给贪婪机

Achievement deep pockets.png
深口袋 DLC.png

店主击败???

Achievement karma.png
业 DLC.png

店主击败羔羊

Achievement sticky nickels.png
黏黏的五美分 DLC.png

店主通过Boss Rush

Achievement super greed baby.png
超级贪婪宝宝 DLC.png

店主困难模式下击败妈妈的心它还活着

Achievement sale baby.png
特惠宝宝 DLC.png

店主困难模式下获得所有通关标记。

Achievement crooked penny.png
弯曲的硬币 DLC+.png

店主击败精神错乱

Achievement eye of greed.png
贪婪的眼睛 DLC+.png

店主通过困难贪婪模式

轶事

  • Keeper was publicly revealed to players through an alternate reality game created by the developers, however, files alluding to Keeper's existence already were found after the initial release of Afterbirth. With the conclusion of the ARG, a patch was released to fully add Keeper to the game as a playable character.
  • In the games files, there is a character called "Old Man Keeper", which was most likely meant to be the 2nd Afterbirth character instead of Keeper. However, he was replaced with this Keeper. This sprite was later used for April Fool's Day 2016, as Keeper's sprite was changed to this sprite for the day.
  • Keeper having two coins instead of hearts for health is likely a reference to the tradition in northern Mediterranean cultures, particularly Greek and Roman cultures, where one would place a coin over each eye of the deceased to pay Charon the ferryman to cross the river Styx. This fits in with Keeper's corpse-like appearance.
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